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Ikenegbu Extension, Owerri, Imo State, Nigeria

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Designing digital experiences that connect brands and people

Most digital projects fail before a single pixel is drawn — they start from what the organisation wants to say rather than what the visitor came to do. Here is the sequence we use instead.

Every digital project we take on begins with the same uncomfortable question: what did this person come here to do? Not what would we like them to see. Not what the board wants on the homepage. What task brought them here, and how quickly can we let them complete it?

Most websites fail that question. They are built outward from the organisation — structure mirrors the org chart, navigation mirrors the departments, and the homepage exists to say everything at once. Visitors arrive with one intention and are handed twelve.

Start with the task, not the sitemap

Before any wireframe, we list the five or six tasks that actually matter. For a hospital that is usually book an appointment, find a specialist, and check a result. For a property agency it is search listings, and for an engineering firm it is verify capability before a tender conversation.

Everything else on the site is secondary. That sounds obvious and is almost never applied, because secondary stakeholders all want their content promoted.

Structure follows frequency

Once the tasks are known, navigation follows how often each one happens rather than how important each department feels. The most frequent task gets the shortest path. Content that matters once a year — policies, archives, governance — belongs behind a clear route, not on the homepage.

The test we apply is simple: can a first-time visitor complete the primary task in three clicks and under thirty seconds? If not, the structure is wrong regardless of how good it looks.

Design for the conditions people actually have

A large share of Nigerian web traffic arrives on a mid-range Android phone over a connection that varies by the minute. Designing for a desktop retina display and hoping it degrades gracefully is backwards.

We design mobile-first as a genuine constraint, not a breakpoint:

  • Compressed, correctly-sized images rather than one large file scaled by CSS
  • Readable type at 16px minimum, with line lengths that survive narrow screens
  • Touch targets large enough for a thumb, not a mouse pointer
  • Forms that ask for what is necessary, in an order that makes sense on a small screen
  • No interaction that depends on hover, because hover does not exist on the device most people use

Accessibility is a quality measure, not a compliance chore

Contrast ratios, semantic headings, labelled form fields, visible focus states, captions on video — these are not extras. A site that fails them is a site that excludes part of its audience and confuses search engines about its structure.

We build to WCAG 2.2 AA as a baseline. It consistently produces interfaces that are clearer for everyone, including the people who never needed the accommodation.

The brand is expressed, not announced

A logo, a colour and a strapline do not make a brand. Brand is what the experience feels like: whether it is fast, whether it is honest about pricing, whether it respects the visitor's time, whether the photography looks like the real organisation.

The strongest brand work we do is usually subtractive — removing the generic stock imagery, the unverifiable superlatives and the four competing calls to action that made the organisation look like everyone else.

Measure the task, not the traffic

Page views are a vanity metric for most business sites. What matters is completion: enquiries submitted, appointments booked, applications started, documents downloaded, support tickets deflected.

We instrument those events from launch day, and we review them monthly with the client. Design decisions after that point are arguments about evidence rather than arguments about taste — which is a much faster way to improve something.

What to do this week

Pick your primary task. Open your own site on a phone, on a connection throttled to 3G, as someone who has never seen it before. Time how long it takes to complete that task and count how many decisions you had to make.

If the number embarrasses you, that is the project. Everything else is decoration.

Olivia Nwachukwu Head of Design

Olivia leads design across product interfaces, brand identity and digital media. She builds design systems that non-designers can apply consistently, and holds the team to WCAG 2.2 AA as a baseline rather than an aspiration.

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Vida Technologies

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