Paper-first digital learning · Nigeria

Digital skills should not depend on having a device.

Digital Pathways introduces children to computing, online safety and coding logic through practical paper-based activities, supported by trained local facilitators. The programme is designed for IDP camps, rural schools and out-of-school communities.

Illustrated Digital Pathways learners and their friendly robot guide
Start with paper. Build confidence. Practise when devices are available.
4,000children reached
27communities
1,900girls reached
80%reported completion
The programme

One learning programme, built around two connected pathways.

The programme combines paper-based learning resources with supported practice in settings where shared devices or basic phones are available.

Core learning resource

Unplugged Kits

Printed pamphlets, picture-led activity cards and tactile games introduce computing concepts without requiring electricity, internet access or a personal device.

Supported practice

Shared-device learning

Where tablets, basic phones or community learning hubs are available, learners can practise selected skills in groups with facilitator support. Device access is an added opportunity, not an entry requirement.

How it works

Designed for the realities of low-connectivity communities.

The programme keeps its core learning activities available when power, devices or internet access are limited.

Paper first

Children begin with printed materials and activities that explain digital concepts without a screen.

Local facilitation

Trained local facilitators guide sessions and connect activities to the needs of each learning community.

Flexible access

Shared devices and basic-phone activities can extend learning where the necessary tools are available.

Learning pathways

Every child can begin offline. Technology adds practice when available.

Neither pathway depends on every child owning a device. The paper-based pathway remains usable on its own.

Offline foundation

Paper-based learning

Designed for settings without reliable devices, power or internet access.

  • Printed pamphlets organised by topic
  • Large-print activity cards with picture instructions
  • Tactile games that demonstrate computing ideas
  • Lessons on computers, the internet, online safety and coding logic
When tools are available

Supported digital practice

Builds on the paper foundation in schools and community hubs with access to technology.

  • Shared tablets with offline digital content
  • SMS and USSD prompts on compatible basic phones
  • Community learning hubs where available
  • Guided practice with computer use and internet navigation
The learning resources

Six kits. Six practical starting points.

Each kit focuses on a core topic and uses simple activities to help learners understand and practise key ideas.

01

Meet the computer

For learners meeting computers for the first time.

  • Parts-of-a-computer pamphlet
  • Unplugged matching cards
02

Explore the internet

Introduces what the internet is and how it is used.

  • Internet basics pamphlet
  • Shared-tablet search activity
03

Stay safe online

Builds awareness before learners go online.

  • Online safety rule cards
  • Scenario discussion cards
04

Understand coding logic

Introduces step-by-step thinking and sequencing.

  • Sequencing cards
  • Unplugged coding games
05

Create with technology

Encourages learning through making and expression.

  • Story and drawing prompts
  • Make-your-own-card activity
06

Discover digital opportunities

Helps older learners explore possible next steps.

  • Jobs and opportunities cards
  • Local role-model stories
Programme snapshot

What the programme records report.

The figures below are presented as programme-reported results, based on the field records described in the supplied page. They are not presented as an independent evaluation.

4,000children reached

Programme field records report reach across 27 communities.

80%completion

Reported completion figure in the programme materials.

95%practical task demonstration

Reported share of completers who demonstrated basic skills in facilitator-observed tasks.

These figures have not been independently verified within the material supplied for this page. Supporting documents and underlying records should be made available before the figures are used in formal external reporting.

Illustrated learner with braided hairIllustrated boy learnerIllustrated younger learner
Community-led delivery

Learning that can continue beyond a single session.

The programme materials describe a shift towards printed activities after sessions were disrupted by unreliable access to devices and power. They also describe training local facilitators so learning can be delivered by people already connected to each community.

Proposed next phase

A practical 12-month plan.

The following stages reflect the roadmap described in the supplied programme material. They are presented as proposed activities, not completed milestones.

PHASE 01 · MONTHS 1–3

Prepare delivery

Agree partner arrangements, select participating communities, train local facilitators and establish baseline assessment tools.

PHASE 02 · MONTHS 4–9

Deliver and monitor

Run baseline assessments, expand delivery and record participation and progress, including gender and disability data where appropriate.

PHASE 03 · MONTHS 10–12

Assess and report

Complete endline assessments, review results and publish a report to guide the next phase of the programme.